From weather effects like rain, storms and fog to smashing glass, smoke and realistic vehicular damage, it definitely fills in areas that have been sorely missing (although Demolition Derby comes close). Truth be known, this game is quite a challenge already, but it also shells out some much-needed special effects and car physics lacking in other games of its time and genre. Graphically, Touring Car Challenge: TOCA 2 rivals many of the finer examples of racing games aforementioned. The benefit of the doubt has to be given, however. You've got plenty to do like driving for eight official teams with 16 somewhat customizable cars on 18 tracks, but what's the deal with forced pit stops, especially before the last lap? And sure, seven modes and so-called separate difficulty levels can ensure a repeat of gameplay, but after witnessing how hard it is even on the easiest of levels, one might consider giving up on network play even! For one thing, the features are sort of on the average side. But would American racecar fans reciprocate the enthusiasm? Not quite. The Beatles would be proud of this British home invasion into the hands of American racecar enthusiasts. But those elements lessen the realism by frustrating players as they spin out of control. However, Codemasters does a good job of creating some realistic effects, sound and gameplay. And its features are reminiscent of Destruction Derby 2 and Daytona USA - a pit stop away from the in-depth details of even PlayStation titles (like Gran Turismo). Stacking up against games such as NASCAR Rumble or even Need for Speed III: Hot Pursuit, Touring Car Challenge: TOCA 2 has the potential to finish in third, but unfortunately it misses by a mile due to one lousy criteria that can brake any game, racing or not: bad controls.
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December 2022
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